God of War

Some of the best films of all time are those whose different strengths all work in concert to create a unified, engrossing whole. The Shining, The Social Network, and Jaws are all excellent examples of films made up of strong individual parts complementing each other to form a fantastic work of art. That is absolutely true of God of War – its musical score elevates story moments, which flow seamlessly into fantastic action gameplay, which facilitates exploration and puzzles that reward you with a deeper understanding of its characters and its expansive and beautiful world. God of War is a masterful composition of exceptional interlocking parts, deliberate in its design and its foreshadowing, which pays off in unexpected ways in both the gameplay and story.

Set in a new, Norse mythology-inspired world and starring a familiar but thoughtfully reimagined character, God of War’s fish-out-of-Greek-water tale is a nonstop whirlwind of emotions. It’s all framed by one continuous camera shot that never cuts away or takes the focus off of the heart of it all: Kratos’ relationship with his young son, Atreus. But the story also encompasses an indelible supporting cast, a gorgeous world consistently rewarding to explore, and immensely satisfying combat.

God of War works from minute one thanks to the simplicity of its plot. Kratos and Atreus – who start as, at best, acquaintances – begin their journey having just gone through the loss of Kratos’ wife, whom Atreus bonded with much more than his father. The two set out to the tallest point in all the realms to carry out her final wishes.

If you’ve played the previous games in the series – seven of them, counting two PSP games and one mobile game – you know that Kratos lived a long life of loss, triumph, and plenty of god-killing in ancient Greece. While that history certainly informs who he is now, the character we encounter here has started a new chapter, having found love, a family, and a full bushy beard in this world of Norse mythology. But he is still a stranger to this place, and is forced to rely on the son he barely connects with to decipher its languages and guide him when the swing of an axe or the imprint of his boot on an undead foe won’t do the trick.

That relationship, and how it evolves and changes over the course of the story, is one of God of War’s most captivating qualities. Here are two people with demonstrably different personalities, one of them young and still innocent, the other old and as blood-soaked as they come, both grieving over the same woman in different ways. Kratos loves his son but is cold at first. He seems disappointed in his lack of skill and stomach for combat, referring to him mostly as “Boy,” and rarely making eye or physical contact with him. (He will, of course, unflinchingly beat the life out of anyone who threatens his son, which appears to be the only way he knows how to express affection.) Kratos’ uncertainty of how to relate to a boy he’s both looking to turn into a survivor and yet afraid may turn out like him is devastating to watch.

I expected great action from God of War, and it delivers that handily. But I didn’t expect it to be a thrilling journey in which every aspect of it complements the others to form what is nothing short of a masterpiece. It’s a game in which Kratos, a previously one-note character, becomes a complex father, warrior, and monster, embattled both on the field and within his own heart about how to treat his son; one in which the world opens up and shifts, offering rewards in both gameplay and knowledge of its lore that I treasured with each accomplishment. The obvious care that went into crafting its world, characters, and gameplay delivers by far the most stirring and memorable game in the series.